Abstract
Introduction
Experiment
Results
Discussion
Conclusions
Acknowledgements
References
Appendices
Credits
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The Effect of Direct Annotation on Speed and Satisfaction
Conclusions
Impact for practitioners
While there was no statistical significance for the completion time among
the three annotation methods, there was a statistical significance in
subjective preference; direct annotation was shown to be the most popular
choice among the three
designs. As mentioned in Shneiderman's book, the concept of direct
manipulation was well liked by our subjects. Designers of photo libraries
, as well
as designers of other software that can apply the concept of direct
manipulation, are strongly encouraged to use direct manipulation. The
satisfaction of
customers who use the software will likely to be higher when appropriate
direct manipulation method is applied.
Suggestions for future researchers
Even with a relatively large base of 48 subjects, there is certainly a
room for improvement. For example, if we had the availability of more
resources, more diverse subjects can be sampled. In our experiment, the
subjects were restricted to mostly computer science majors. Since our
subjects were already proficient with computers, this will likely to cause
some bias in our result. For future experiments, more general pool of
subjects (i.e. from general public) will be appropriate.
The instruction confused users due to its lengthy nature. Perhaps the
experiment can be divided into
two sessions; one to get the user to be familiar with the environment
and another to carry out the actual experiment.
If the subjects can be studied over a long period of time, the validity
of the results will get better. A set of subjects could be given software
with one of the following: direct annotation, click and type, and
textbox. They
would then use the given software for a certain length of time on their home
computers. Periodically, they would be required to come in
and participate in a short experiment session which measures
how much time they took with the current version of software. This
would give insight into not only which method is preferred and
faster, but also gives out some idea for a learning curve.
Having a different set of photos can be another factor; if the library
consists of people that the subjects don't know, then
they will likely to be less interested. On another hand, if the
library of their own
personal photos were used, then perhaps their enthusiasm would be
heightened.
Using the aforementioned ideas, there are numerous combination
of experiments to be carried
out. In addition, there are other methods of direct manipulation; the
drag and drop concept is only one way of implementing it. Perhaps a future
experiment can find the best method amongst the direct manipulation
methods.
Refinement of theory
The results suggest that the textbox can be a faster way
of annotating photos. However, over a longer period of use, direct
annotation will likely to be the winner since the idea of typing
same
names over will not likely to be appealing to users. If
there
are many instances of a single person in a photo library (i.e. the
family's newborn
baby), the typing of the same name over will quickly get
tiring and dull.
And over time, as users get familiar with direct
annotation, they will likely become faster than the textbox method;
from our observations most users did not use the keyboard entry (clicking
on the menu and pressing the letter of the person's last name would get
you to the first instance of the last name beginning with that letter)
feature that would have sped up the process. As the user begins to use
the program more often over a longer period of time, they may start to use
that feature, thereby speeding up the process.
Also, the issue of menu design come into play. Perhaps if
the menu for performing direct annotation was done using a different
menu design method, then
it may speed up direct annotation more. There are many multiple-window
design methods (Shneiderman, 1998) that could be used in designing another
type of direct manipulation method. Maybe if there were two windows of
names, organized by different categories (i.e. one window organized by
last name, one by first name), the access time could be faster because the
users would have two different methods to reach the desired name. For
example, for a name like Bob Smith, one could use the first name category
to find Bob quicker and for a name like Warren Beatty, the last name
category would be faster (since the categories default starting at the
beginning of the list). Another variation could be a short list of the
most frequently used names that appear at the top, as it does in
Microsoft Office product when changing fonts. Since empirical evidence is
very limited in the area of menu design and the effects it has on speed,
further research would help develop and test these theories further.
While direct annotation did not prove to be the fastest in the short run,
we believe that the statistically significant high subjective satisfaction
it received warrants further exploration of increasing the speed of
direct annotation.
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